Monday, 14 November 2011
A history of computer games, part 3: 2000's
A year later in 2001 Nintendo released the Gamecube. It was the first Nintendo console not to utilise a cartridge-based game medium and instead used 80mm mini-CDs. The console suffered from a lack of third party support and its launch titles were not as well received as on previous consoles. The Gamecube went onto to receive a stigmatism and became labelled as a "child-friendly console" and ill-suited to hardcore gamers. Nintendo tried to battle this notion with games suited to an older audience like Resident Evil 4 but ultimately couldn't compete with the the PS2.
Around the same time the Dreamcasts life came to an abrupt end. This was due to Sega being unable to compete with the PS2 and releasing games lacking in quality. The Dreamcast even released a number of Playstation 1 ports during its cycle which looked rediculous running on the technically superior Dreamcast. When the Dreamcast sunk, Sega pulled out of the console wars and re-appeared as a 3rd part developer. Suprisingly enough, Sega went onto produce a majority of its titles for Nintendo's console, even allowing its mascot, Sonic to appear in games for the system. This formed an alliance between the once warring companies.
Throughout the past few years a number of gaming franchises have developed and escaladed into big sellers. An example of this is the Call of Duty series which contiues to sell exceedingly well with each iteration and has accumliated a large fan base. However, statistics tell us that game developers are losing more and more money every year. An ex-Sony representitive claims that as much as 70% of all games released lose money. Could this be due to the increased budgets for video games and sales being unable to match them, or maybe that consumers just arent interested enough in certain games anymore? Either way the future of the video games industry is an uncertain one.