Another complaint is the gameplay seems to be a seporate entity to the story-telling segments. Instead of a cohesive experience the player is offered large chunks of gameplay and a cutscene between levels.
The graphics in AMR are simply beautfiul. Everything in Wonderland is lavishly detailed, from the lush wonderland woods to the queens castle. The art style is the games strongest asset being a cross between gothic and fantasy. The characters have an almost deformed look; fitting to the games context. Alice herself is nicely detailed and the fact her outfit changes with her location is really nice touch. Particularly strong is Alice's hair, which looks vibrant and flowing and possibly the best example of realistic hair I've seen in a video game.The underwater seaworld looks like something out of Disney's Little Mermaid with vibrant characters and scenery dripping with imagination.
The best way I could possibly describe the music in AMR is like an array of nursery rhymes on crack. There is a child-like lullaby appeal to the tunes mixed in with some twisted noises and accompanied an edgy orchestra. Most importantly, the music perfectly compliments the scenery helping to aid the imersion in to the twisted wonderland. An example of a piece of music I found particularly compelling is the piese which plays when Alice stumbles upon the goblin tribe in the village consisting of large teacups and saucers.
The sound effects are also top-quality. Every slash of Alice's vorpal blade, every maimed grunt of a dismembered enemy is clear and highly adequete. Again, much praise to the voice actors and their top-notch performances.
The gameplay is a mixed bag and probably the weakest element of the game. The game is at heart a platformer but doesnt quite tick the boxes in all the areas it should. sometimes it isnt obvious where one is meant to traverse as there isnt great distinction between areas which Alice can terrain and which she cannot. This can prove problematic on levels with numerous death-traps.
Combat is tighter than the platforming segments and incorporates an array of weapons at Alice's disposal including a hobby horse axe, teapot-cannon and her trademark vorpal blade. The fighting is intuitive and enemies will adapt to the way Alice fights which will require the player to change their tactics. however as enjoyable as combat is it doesn't help break up the repetition of the level structures.