The Prince of Persia game that came out in 2008 for the 360 and PS3 was a wonder to behold with its cel-shaded graphics and dreamy colour palette. I'm not a fan of deserty terrain but I would gladly live in any of the locales created in this game.
Naturally when envisioning a concept of my own I thought of incorporating a colourful art-style into the mix.
I first contemplated gothic architecture, since I've always had a love for the dark and medievil. But then I thought there was nothing really original about that and my work would inevidebly end up looking like a Castlevania rip-off. Then I considered doing horror but realised the colour palette normally associated with horror games was generally dark and gloomy.
Finally it came as I was watching Disney's Mulan. Why not make a setting for a game based on ancient China, using an art-style that incorporated chinese silk painting. Once the idea was planted in my head my course was set.
Finally it came as I was watching Disney's Mulan. Why not make a setting for a game based on ancient China, using an art-style that incorporated chinese silk painting. Once the idea was planted in my head my course was set.
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