Tuesday, 27 March 2012

Game Design project "Have fun" - Game mechanics and themes

I am now fairly settled on what the gameplay mechanics will be along with the story to some extent.

The story will reflect "Maya"(Arabic for "water"), a young water nymph (and main protagonist) who uses her water magic to put out fires that break loose in forests or cities (sort of like a mystic fireman). She is accompanied by her nameless "smoke creature" companion who feeds off the smoke the flames give off as she douses them. As the smoke creature feeds off the smoke he gets larger, which in turn allows him to become more useful to Maya as his mass can be used to solve puzzles that would hinder their progression into the level. However, these fires that seemingly break out from nowhere are not the result of negligence, but the work of the mischevious "Pyrogheists". It is Maya's duty to put out all the pyrogheists and save the city from the fires, as her smoke creature assists the environment by inhaling all the harmful fumes left in their wake.

...okay its garbage, but the story was never really a main focus of mine; more of an accompniament to the gameplay. Underneath I have created a couple of quick story boards outlining gameplay.

I designed "Maya" as a 2D side-scroller that I would hope to see released on the XBOX360 and PS3 as a downloadable arcade game. In this sense I would compare to games like the Castlevania series and Braid.

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